Tuesday 8 September 2015

Some fun in WebGL

Been experimenting with OpenGL in the form of WebGL, it only makes sense after upgrading from basic 2D graphics to rotatable sprites in the last Ludum Dare that I would now make the important step to full 3D :P


Its not much to look at yet but I have all kinds of ideas about how to take this further (specular lighting, reflections, true transparency :D )

I'll post a Github repository once I've gotten some actual user interaction in, also optimisation.

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