Friday, 29 January 2016

Nostalgia for Minecraft Indev

Minecraft is one of my favourite games and most favourite game development process. I feel very lucky to have gotten to see how the game evolved from its rudimentary beginnings into the hugely successful household name it is today. When I discovered the game, sometime late 2010, the in development version, Indev, had yet to implement what is now one of Minecraft's defining features; the infinite block world. Like all nostalgia I sometimes look back on that period of development fondly and wonder how things would have turned out if different choices were made.

Friday, 22 January 2016

Computer Issues

It's Friday and I have not done much programming this week. I have been busy fixing my computer. My attempt to dual-boot Windows and Linux went awry when resizing the Windows hard drive partition corrupted the Windows side of it. Lost all the files on the hard drive, thankfully I keep most of my files on Dropbox :) Tried to recover the installation of Windows 7 but restore from factory settings did not succeed. In the end I got enough of Windows 7 working to be able to download and install Windows 10. Will have to see how well it works as I re-install my preferred programs.

Did do a little bit of programming recently. Been exploring procedural demographics. I'd like to be able to populate a virtual village with NPCs who all have family connections, parents and children. It would be great to have a comfy village simulator like Banished with more detailed AI agents and less of a focus on carefully balancing resources to survive.

Friday, 15 January 2016

Ludum Dare 34 Post Mortem

Early December I posted about the 34th Ludum Dare and my desire to compete in it Here
While I did take part I did not succeed in producing a finished game out of it :/ Probably due to attempting a 3D game having never done one before and exhausting myself before deciding on the gameplay fundamentals.

Since then I have had a good Christmas break and had a poke around at the concepts that I didn't manage to suss out back then. Even though I didn't have a completed game to show for my efforts I don't feel they were in vain. Details below the fold...

Friday, 1 January 2016

New Years Resolution

So in terms of creating posts on this blog 2015 was a pretty good year. Almost managed to have a post every month. I want 2016 to be a continuation of the trend of posting more frequently. Ideally reaching weekly posts.

To that end I'll be attempting to have a post written up each week to post on Friday, falling back to short, text only posts like this one if I don't have a full programming project to show off. A post will always have an image so I can at least show off some of the many, many projects which don't get a proper post with cleaned up versions.

The header image for this post is from a rather neat isometric render of a blocky, Minecraft-like map generator. I do like my map generators :3