Sunday 29 May 2016

Voxel Editor Version 0.3


As mentioned last week I've been working away at the Voxel Editor program. Been adding so many new features that it's high time I shared them here to get feedback from people. As always the program can be found at the bottom of this post :P

Friday 20 May 2016

Update of Progress on Voxel Editor

Now that I've mostly recovered I have been getting into some proper improvements to the Voxel Editing project, behold!


There have been some pretty big changes in the programs capabilities :D

Sunday 15 May 2016

Binary Glyph Visualiser

Been rather unwell past week so haven't managed to get much hobby coding done.

I did mess around with a method to visualize Binary files/programs based on byte glyphs. Probably not of much utility but I really like the neat hieroglyph-like symbols it produces :3


Throw in some syntax highlighting and you get a better sense of the structure inherent in bytecode. This is a whole program from a certain bootloader, congrats if you can guess what :)

Friday 6 May 2016

3D render of Voxel Scene

Tried taking the output from my Voxel Editor program and feeding it into a 3D renderer I made with OpenGL. The two systems seem to behave reasonably well, meaning I can take an isometric render like this:

And get this:

To be fair it is really nice seeing a Voxel schematic in full 3D, I'll definitely put this in as an option for the next version of my Voxel Editor :)